University of Galway

Course Module Information

Course Modules

Semester 2 | Credits: 5

In this module, students are introduced to computer programming from a creative and exploratory approach. Students will learn how to create, modify, and manipulate still and moving image, sound, and text; develop interactive interfaces; and be introduced to physical computing for various creative outputs.
(Language of instruction: English)

Learning Outcomes
  1. Learn fundamentals of programming
  2. Use code as a creative medium of expression
  3. Critically reflect on process of production and reflexively engage with programming from an arts and humanities perspective
  4. Apply techniques of creative coding to project development
  5. Articulate intentions of creative process and display reflexive understanding of output
Assessments
  • Department-based Assessment (100%)
Teachers
Reading List
  1. "Code as Creative Medium" by Golan Levin and Tega Brain
    ISBN: 9780262542043.
    Publisher: MIT Press
  2. "Exploratory Programming for the Arts and Humanities" by Nick Montfort
    ISBN: 9780262034203.
    Publisher: MIT Press
  3. "Critical Code Studies" by Mark C. Marino
    ISBN: 9780262043656.
    Publisher: MIT Press
  4. "The Software Arts" by Warren Sack
    ISBN: 9780262039703.
    Publisher: MIT Press
  5. "Digital Art in Ireland: New Media and Irish Artistic Practice" by James O'Sullivan
    ISBN: 9781785274794.
    Publisher: Anthem Press
  6. "Aesthetics of Interaction in Digital Art" by Katja Kwastek
    ISBN: 9780262019323.
    Publisher: MIT Press
The above information outlines module FM4102: "Creative Programming and Exploratory Computing" and is valid from 2022 onwards.
Note: Module offerings and details may be subject to change.