University of Galway

Course Module Information

Course Modules

Semester 2 | Credits: 10

This module aims to explore the landscape of current innovations in digital media technologies across a range of arts disciplines. The module will explore emerging technologies in digital arts and media, examining historical precedence in creative innovation and considering on-going experimentations. Students will utilise a practice-based research approach to develop experimental project prototypes.
(Language of instruction: English)

Learning Outcomes
  1. Comprehend and describe key issues, debates, and theories surrounding digital technologies.
  2. Demonstrate competence in the creation and production of a piece of digital media project.
  3. Demonstrate competence in problem solving, creative and strategic thinking.
  4. Consider and evaluate their own work in a reflexive manner, with reference to academic and/or professional issues and debates.
Assessments
  • Continuous Assessment (100%)
Teachers
Reading List
  1. "Digital Art" by Paul, Christiane
    Publisher: Thames and Hudson
  2. "Aesthetics of interaction in digital art" by Katja Kwastek
    Publisher: MIT Press
  3. "The metainterface: the art of platforms, cities, and clouds" by Chris Andersen and Soren Pold
    Publisher: MIT Press
  4. "Enfoldment and Infinity: An Islamic Genealogy of New Media Art" by Laura U. Marks
    Publisher: MIT Press
  5. "Geomedia: Networked Cities and the Future of Public Space" by Scott McQuire
    Publisher: Polity Press
  6. "Garments of Paradise: Wearable Discourse in the Digital Age" by Susan Elizabeth Ryan
    Publisher: MIT Press
The above information outlines module FM6102: "Digital Play & Practice" and is valid from 2021 onwards.
Note: Module offerings and details may be subject to change.