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Course Module Information
Course Modules
FM6102: Digital Play & Practice
Semester 2 | Credits: 10
This module aims to explore the landscape of current innovations in digital media technologies across a range of arts disciplines. The module will explore emerging technologies in digital arts and media, examining historical precedence in creative innovation and considering on-going experimentations. Students will utilise a practice-based research approach to develop experimental project prototypes.
(Language of instruction: English)
Learning Outcomes
- Comprehend and describe key issues, debates, and theories surrounding digital technologies.
- Demonstrate competence in the creation and production of a piece of digital media project.
- Demonstrate competence in problem solving, creative and strategic thinking.
- Consider and evaluate their own work in a reflexive manner, with reference to academic and/or professional issues and debates.
Assessments
- Continuous Assessment (100%)
Teachers
- SEÁN CROSSON:
Research Profile |
Email
- DEIRDRE QUINN:
Research Profile |
Email
- El Putnam:
Research Profile |
Email
- PADRAIC KILLEEN:
Research Profile |
Email
Reading List
- "Digital Art" by Paul, Christiane
Publisher: Thames and Hudson - "Aesthetics of interaction in digital art" by Katja Kwastek
Publisher: MIT Press - "The metainterface: the art of platforms, cities, and clouds" by Chris Andersen and Soren Pold
Publisher: MIT Press - "Enfoldment and Infinity: An Islamic Genealogy of New Media Art" by Laura U. Marks
Publisher: MIT Press - "Geomedia: Networked Cities and the Future of Public Space" by Scott McQuire
Publisher: Polity Press - "Garments of Paradise: Wearable Discourse in the Digital Age" by Susan Elizabeth Ryan
Publisher: MIT Press
Note: Module offerings and details may be subject to change.